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February 3, 2013
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(Contains: violence/gore)
"Dishonored".

"Come on, Campbell, be a good overseer! Stop yelling and let me improve your look with this pretty Heretic's Brand!"
Low-chaos/clean hands Corvo is my favorite. :heart: He's like, I can't kill strangers, what if they have kittens at home! And as for my key targets, well, what's the point of killing them when I can gracefully ruin their pathetic little lives and make them suffer till their dying days. :D

"Ну же, Кэмпбелл, не кричи. Смотри, какое красивое клеймо! Оно тебе так пойдёт!"
У моего чисторукого низкохаотичного Корво был незамысловатый, но строгий кодекс: незнакомых людей убивать нельзя - вдруг у них котик дома один (с), а заклятых врагов убивать нельзя, потому что они будут мертвы и не узнают, что проиграли, и не будут мучиться, доживая свои жалкие ничтожные жизнишки в какой-нибудь дыре. :D
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:iconxenheor:
Xenheor Featured By Owner Aug 31, 2014
Хе. ;) Прекрасно понимаю. ;) Вот только у меня почему-то часть оглушенных крысы жрали. о_О
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:icondianacat777:
Dianacat777 Featured By Owner Jan 31, 2014
Beautifully done - as is your defining trait :P Corvo's mask is extremely hard to draw, but you've pulled it off beautifully, and your poses and anatomy is flawless. If only I knew how to art this well.
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:iconsparata123:
Sparata123 Featured By Owner Nov 25, 2013
I went through a total clean hands and I found something ironic with sparing Campbell at a later point in the game where you can recover Corvo's weapons at the bottom there is Campbell as a weeper in the flooded district.
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:iconlaicka03:
laicka03 Featured By Owner Sep 1, 2013  Professional Traditional Artist
I agree there are far worst fates than death itself... Come on Corvo mark him already... still it doesn't mean that this approach is just for Low Chaos Corvo...
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:iconallsmiles98311:
Allsmiles98311 Featured By Owner Aug 28, 2013
 My evil Corvo chose these sorts of endings. He killed people he didn't care about and made the ones he did hate suffer... Made for an interesting game. My good guy avoided killing everyone BUT his target... got the Overseer to drink the poison he planned to use on the Captain. Nice and poetic.
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:iconfelrokker:
felrokker Featured By Owner Aug 22, 2013  Hobbyist General Artist
Beautiful artwork - easily one of the best pieces of Dishonored fanart I have ever seen. The atmosphere was so perfectly captured, it took be back to the scene almost as if it were a very screenshot.
I chose this option too. I started playing with clean hands but considered killing the main targets anyway. then I found out that I can stamp him with my own hands... one moment he's the king of the city, plotting the poisoning of a good man... next thing he knows, he wakes up, no wealth, home, respect, everything he's ever had is lost not to be regained again, but he must continue his life as an outcast scraping by in the mud. I knew that was the right way.
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:iconalexander941:
Alexander941 Featured By Owner Aug 11, 2013
I found it quiet hard to see the branding iron as another way to complete the mission, didnt think the Overseers would cast Campbell out after the branding.
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:icongalagraphia:
Galagraphia Featured By Owner Aug 7, 2013  Hobbyist Digital Artist
Как эмоционально получилось! Мне очень нравится одна маленькая деталь: сердце лежит на столе, и получается, что Джессамин как бы тоже участвует в исполнении мести Корво. :)
Мне тоже убивать никого не хотелось. Особенно после того, как сердце рассказало про кого-то из жертв чумы, что он был раньше стражником, а в свободное время прикармливал бездомных животных. 
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:iconcosmic--chaos:
Cosmic--Chaos Featured By Owner Jul 23, 2013  Hobbyist General Artist
Good old poetic justice. Your art portrays Campbell's just deserves quite well.
I would have just killed him, but I wanted the low chaos ending on my second, more careful play-through. Eh, I killed him as a weeper.
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:icondemonfreeze:
DemonFreeze Featured By Owner Jun 13, 2013
Sometimes I see killing people in the game as "sparing" them from the troubles of their world.

And other times, I see saving them is like watching over others like an angel (kinda like Nightcrawler with the whole teleporting part).

That's what I love about this game, it's made me think more about my actions in games. You feel like they would be missed, not just "oh no, that's bad!" kind of dialogue or feel to the NPCs.
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